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Vvvvvv the tower
Vvvvvv the tower











vvvvvv the tower

I’ll say this, The Tower of Beatrice is as outlandish as they come. Nonetheless, and as alluded to above, each level is put forward as a room you need to escape from, and the only way to do so is to work your way through a range of mini puzzles and some riddles as you work to unlock an exit point of some sort to then move on. I would have had a much better time in this tower if there were more pressure, or at least less room for guesswork, but as it is, that’s just not the case. I say that because there’s really no way that you can lose, nor is there a particular penalty, outside of losing time, for failures. The gameplay is very straightforward, but it certainly could have used some more innovation and mechanical depth, because as it stands, despite its interesting framework, it’s too easy. Each room, or level to be specific, is served to you on a single screen, and much to be expected from a point and click hidden object adventure, you’ll maneuver a cursor around your immediate surroundings solving puzzles and overcoming problems along the way. Like I said, it’s hardly the most compelling of stories, but it just about works nonetheless. From there, you’ll work through a small collection of rooms as you seek escape from the tower, listening to Beatrice’s banter the whole while. No sooner do you boot up the first room to find that the titular Beatrice has trapped you, and now taunts you through her aforementioned spell-book. Word has it that no one has clapped eyes on the witch for some years now, and as such, she shouldn’t prove much of a hindrance. Starting out, it’s relayed to you that you need to locate and steal a book that’s hidden on the top floor of an old witch’s tower. Don’t get me wrong, it works, but it’s far from wholly interesting. The game comes with a light story, and one that doesn’t really stand to be anything other than a structural necessity to keep the proceedings together. The Tower of Beatrice certainly fits the bill in that department, but some drawbacks truly hold it back. That being said, sometimes, it takes something fresh to truly stand out. Point and click hidden object games are hardly few and far between as of late, with Artifex Mundi undoubtedly taking the lead in this corner of the market.













Vvvvvv the tower